
Would love to see something with a similar concept done in a way that doesn't make me want to rip my hair out of boredom though. Sad to say, but for the most part I was just glad it was over.


My irritation may have influenced my final opinion of the plot as well, but I found its resolution really underwhelming. It's a real shame that this was what I'll end up remembering about the experience since you can really tell that a lot of effort was put into the game, but as it went on the effort that solving the puzzles took really did not match my enthusiasm for finding out what happened to Harry. Lovely graphics and voice acting, the island is also great to explore - but my God, these puzzles just get more and more convoluted as they go on, and it really sucked the enjoyment out of the experience. I love a good mystery so I was very into this at first, and really enjoyed the first few chapters. In addition to Xbox, Call of the Sea will be released on PC through Steam, GOG, and Humble.This review is for the Call of the Sea (Steam) - PC - United Kingdom (2020) release A first-person adventure puzzle game, Call of the Sea is set in the 1930s and follows the story of a woman named Norah who is on a journey to find her missing husband on a tropical island. You can read the full interview at the Xbox Wire.Ĭall of the Sea is the first game from Madrid-based Out of the Blue. We can finally offer the best of the two worlds," Fernandez said. "The power of this new hardware allows us to not have to make compromises between frame rate and resolution.

"The power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine," Fernandez said.Ĭall of the Sea has a stylized art style, but Fernandez says it will have a "next-gen look, full of visual effects and movement in the scene." The game also makes use of ray-tracing, which will allow Call of the Sea to be "even more present almost come to life."įernandez also pointed out that, because the Series X is so powerful, the studio does not have to make a call on prioritizing frame rate or resolution.
